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Terence P. Ward
DJ McNulty
DJ McNulty __________
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The ScriptoriumAbout the Scriptorium
You lean against the massive, iron-bound oak. Slowly, slowly, the mighty door groans open. The growling and clanking grows suddenly louder, and a rush of warm air swirls across your face. Stepping through the door, you find yourself in a large, irregularly shaped chamber open to the floor below where rests a massive machine that towers up two stories. A dozen small, white-haired creatures... gnomes, you believe... scamper and scurry along walkways and ladders, pulling levers and ropes, opening valves, pumping bellows, and twisting, poking, and prodding things you don't even have a name for. Clouds of steam fill the air, and water drips from vents down onto the stone floor below to be mopped up by more gnomes. A catwalk leads across the room and under a great swaying beam that grates against a rotating metal cylinder. On the other side, you think you see another door and start across, hoping this wood and metal monstrosity won't turn out to be some sort of challenge you have to defeat. Just before you pass under the beam, the juggernaut wheezes and coughs to a stop, belching steam from a score of vents. A wizened gnome leaps down from a platform, just to one side of the catwalk, clutching a folded sheaf of paper. He waves it in your startled face as he stomps by. "What'd you expect," he grumps, "a monk sitting at a writing desk copying script onto parchment by candlelight?" You give a faint nod. "Well, he's in there." The gnome points over his shoulder to the small door at the end of the catwalk, then scurries off, waving his short arms and yelling as the beast fires up again, spewing an inordinate amount of steam from a vent down below. You make your way on across the catwalk and pause before the plain, wooden door. You raise a hand and knock. "Enter," a voice calls. You pull on the hand ring —no squeaks or groans on this one. It opens to a spartan but comfortable apartment. The main room isn't large, perhaps thirty feet long and twenty wide. A man in a cream and brown cowl sits at a small wooden table in front of a fireplace at the far end. He scratches away diligently at a piece of parchment with a long quill. You step into the room. Silence... except for the sound of the quill. Over your shoulder, the gnomish machine still shudders and steams away, but no sound penetrates this sanctuary—nor gnomes, you suspect. You return your attention to the room. To your left several book cases bracket the single window that looks out over the rolling green hills beyond the Court's walls. The only other furniture in the room is a pair of cushioned chairs and a small table. A fine rug covers the wooden floor. It is hand woven and only slightly faded and depicts a stream scene, complete with silvery fish and reedy banks. Near the center of the stream, a feminine figure with a lion's head stands waist deep in the water. Hieroglyphs, the meaning of which you cannot grasp, wrap around the border of the rug in deep copper tones. The cowled man lays aside his quill and looks up. "Greetings, friend." A shock of sandy red hair peeks out from beneath the hood. "You are a seeker, are you not?" He merely nods at your puzzled expression and continues on. " My name is Stalzer. I serve She of Storms and Running Waters, but when time allows, I tend this sanctuary, and those who seek it out." He laughs. "The gnomes print copies by the score, then carry them all across the countryside. What they don't understand is that only those who come here, those who seek, will appreciate what they find." He holds out a carefully folded and lettered booklet. "Here, I was making this one for you..."
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